Monster Hunter – Together With Japan https://jp.learnoutlive.com 日本と共に Fri, 09 Nov 2018 10:32:22 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.8 48482484 Japanese Culture: A Monster Hunter’s Life, Pt. 2 https://jp.learnoutlive.com/japanese-culture-a-monster-hunters-life-pt-2/ https://jp.learnoutlive.com/japanese-culture-a-monster-hunters-life-pt-2/#comments Sun, 10 Oct 2010 09:09:50 +0000 https://jp.learnoutlive.com/?p=474 Continue reading ]]> The First “Monster Hunt”

I’m only getting around to blogging about it now, but I continued my early “hunter” efforts by fulfilling a basic quest for the village elder and, thanks to my previous Monster Hunter experience, I chose to challenge the first of the game’s “monsters,” Dos Lampos (above), with nothing but a Bone Kukri and the clothing on my back (and the emergency supplies from the Jungle base camp). Note that the name for American purposes differs, but I’ll stick with the Japanese naming here.

A kukri, a.k.a. a Gurkha knife, is a forward curved knife that, because of this curve, has chopping characteristics. In Monster Hunter, this makes for a good early weapon.

Each major weapon type has, to start with, an “iron” line and a “bone” line that branch off into specialized areas as one improves these weapons at the village blacksmith forge. Something that will come into play later, but not really this time, is the hardness of a monster’s hide. This isn’t a factor with Dos Lampos, however.

The lampos are essentially Monster Hunter’s jungle version of velociraptors, made famous in the movie Jurassic Park (and its sequels to a lesser degree). In this game, anything with Dos in the name is a bigger, meaner version of the same monster, or a differently named version of some sort of more common monster at least. In this case, Dos Lampos is a big, mean raptor… but as monster bosses go, he is by far the weakest in the game.

Off To The Hunt

New monster bosses tend to require being found in their “home” areas before they begin what will become a normal pattern: they fight you until you flee, or die, or inflict enough damage to force them to leave, and then they either keep moving around on a circuit (like Dos Lampos), or they find a nest to sleep in (like many others).

In this case, I entered the cave sections of the Jungle island and encountered Dos Lampos for the first time. Not particularly fearing riff-raff surrounding him (largely due to prior experience), I entered into a battle of attrition with the monster, applying several hard-earned lessons:

  • Only fools attack a monster to the front (usually).
  • Beware leaping claw attacks.
  • Always circle around.
  • Always attack the hind quarters.
  • Even with sharpness breaking down, it is better to drive the opponent off than to stop swinging.

Yes, weapon sharpness is an issue here. As a weapon is used for attacking and carving, the sharpness is reduced. This reduces damage and raises the likelihood of a weapon bouncing off tough armor. In this case, though, it just meant less damage.

Finally, Dos Lampos finally left the area and I was able to heal, grind my bone kukri back to full sharpness, and await his return.

Trapping One’s Foe

In true Sun Tzu style, I prepared the battlefield for his return. Or rather, I set a trap that was a gift from the emergency supplies. This “stun trap,” combined with a throw-able tranquilizer (think of it like a ninja hand pellet, just emitting a small tranquilizing cloud), would serve to capture the monster alive. This can only be done with “bosses,” and stun traps don’t even work on all. Just most.

Fortunately, my earlier efforts had weakened Dos Lampos enough that he fell easily to the trap, and then fully succumbed to my tranquilizer. Victory!!

Due to the fact Dos Lampos was captured alive here, there was none of a usual staple of victory in this game, carving the defeated monster for items. Victory nonetheless won me not only money, but bonus items, including a rare Dos Lampos Crest, the red stuff at the top of the head, which is used in certain rarer items. I got lucky, that’s all.

One down. Many more to go.

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Japanese Culture: A Monster Hunter’s Life, Pt. 1 https://jp.learnoutlive.com/japanese-culture-a-monster-hunters-life-pt-1/ Wed, 06 Oct 2010 12:35:32 +0000 https://jp.learnoutlive.com/?p=428 Continue reading ]]>

Since I’m in-between projects, and I wanted an excuse to blog about this, I have started a new game of Monster Hunter 2 “Dos” . This game never reached American shores on the PS2, but portable (PSP) spin-offs have long been available. Nonetheless, the PS2 version has more graphical oomph (enhanced on my PS3 system somewhat) and has well, how to put this… considerably more difficulty, especially if you’re playing offline primarily or solely, such as I am here. The monsters have double the HP that their portable counterparts do (making portable versions easier to triumph in).

Another advantage would be the PS2 (or in this case, PS3) controller. It’s easier to use for this than the PSP’s controls. This can matter.

Anyway, one advantage I have over some people is extensive Japanese reading ability which makes my life a lot easier. I have played this game a fair bit before, though I was not a master, and even though I have an old save, I tend to forget little details which makes me replay some things if I resume them after a long period of time. So, off for my refresher course!

Putting the Gathering Into Hunter-Gatherer

So, armed with my practically newborn babe alter-ego JB, I am able to skip tutorial sections due to my previous experience. This gets me straight to the point: before one may hunt, one must gather.

Monster Hunter 2’s missions are organized as “quests.” Unlike the first game, Monster Hunter 2 allows success from “main quests” and up to a pair of sub-quests. Success in any allows a successful retirement from the field back to the village/ town that your efforts are helping to grow.

The most basic of all non-tutorial quests in the game is what is lovingly known as a shroom quest, that is, a mushroom gathering quest. Go forth, young hunter, and bring back… five Special Mushrooms. (Presumably, these are delicacies in the village, as they have no other practical purpose to your hunter.)

So, off I go on a tribal canoe in a primordial world, stopping on the shores of a solitary, jungle-dominated island at a crude wharf and base camp at the bottom of a tall cliff. This is known as the Jungle map.

Dances With Stegosaurii

So, the first order of business is to go to a gather spot. This being a video game, gathering must be done in particular places on maps. These are not spelled out for you, but in most cases, there are good visual clues (i.e. visible mushrooms on the jungle floor) to guide one to gather spots, often in the shade of rock facings.

In the first section that I am to visit beyond the base camp, I go east and somewhat north past a narrow gap between rocky places to enter Jungle 1, which is filled with thin trees, more rock facing along the east side, an impassable cliff off to the east leading back to water which I cannot pass to (or fall to my doom off of, to not make this game even less fair), and, well, a big herd of herbivorous dinosaurs minding their own business.

These herbivores very strongly resemble the stegosaurus (right). Their tails can indeed be used to whip at me to attack, but the creatures are usually preoccupied with going about their business: eating plants. Indeed, I can make out a couple of junior dinosaurs among the adults.

Now, this is a primitive world. Though these are not the monsters that are to be hunted for much of the game, these are sources of food, namely, raw meat. Indeed, one of my sub-quests is to obtain four units of raw meat. I’ll leave that for later.

My first order of business, after all, is to ignore the nearly harmless dinos (most are much more dangerous) to run over to the best “gather spots” and start digging around for mushrooms. And so, this is what I do.

Using The Bounty Of The Land

Now, special mushrooms are not the only kind available to be found. Indeed, the mushrooms I find are as follows:

  • Blue Mushroom
  • Blue Mushroom #2
  • Blue Mushroom #3
  • Blue Mushroom #4
  • “Found Nothing”

When you have “found nothing,” that gather spot is exhausted until the next trip. So, err… well, that wasn’t very good at getting me close to finishing my quest, was it? I need four special mushrooms. But, blue mushrooms have an important use.

You see, a rather large amount of the items obtained in this game are obtained as a result of combination. This is often either called synthesis or, if applied more broadly, crafting. Since I’ve played before, I know a couple of things about the combining in this game, but nothing is recorded in my in-game journals about it (yet).

アオキノコ (ao kinoko), that is, blue mushrooms, have a basic and important use: they are one of two components for creating basic healing medicines, or put in more fantasy terms, healing potions. Of course, this is a Good Thing and we want more. On the other hand, if you have enough potions, blue mushrooms are space wasters in inventory.

Anyway, let’s keep these for later and continue.

At the next mushroom gather spot, the other one in Jungle 1, I have found a 二トロタケ (nitro-take). Many Japanese mushrooms end with -take, you see. So, this is a made-up mushroom: a nitroshroom, as in, nitroglycerine, an explosive liquid used in creating dynamite. This is a mushroom that has er, non-peaceful purposes within the game, but is irrelevant to the current quest.

Before leaving the gather spot, I find another “nitroshroom” and two special mushrooms. (Yay! Closer to finishing my quest.) Having exhausted both spots, I proceed to Jungle 2, north, to search for more.

Native Wildlife

The creatures in this area (during this time, i.e. the middle of the day, and this season, the middle of “summer” so to speak) resemble primitive antelope, and as such, they tend to leap, leap around as individuals. However, these creatures can attack you if you get too close and arouse their instincts. After all, you’re just a puny human. So, while I can hunt them back easily enough, they’re a nuisance for now.

Unable to finish gathering enough special mushrooms, I go to Jungle 5, a plateau overlooking a cliff leading south back to… my base camp, should I choose to go there. No point yet, though.

This time, the wildlife is large wild hogs. I say hogs because they’re not nearly as dangerous as the huge boars that I will encounter later. Once again, I avoid them and get some mushrooms.

There! Finally, five special mushrooms!! Main quest will be complete if I cash it in. So, armed with my most basic of all weapons in the game, the Hunter’s Knife, a crude iron blade along with a matching shield, I proceed to do some hog hunting and, once the first beast is felled, I begin carving it. In this case, all it coughed up was a blue mushroom. Hungry critters.

But wait! My character is hungry too! Five real-life minutes into this, my stamina has gone down to 80%. This can be remedied by eating food, and I picked up some from the “free emergency supplies” at the base camp for newbies like me. There! A quick bite, and my stamina has been replenished back to 100%. Stamina is used for many things; today, it’s mainly for running from point A to point B.

So, not to waste time, I go back to Jungle 1 to find a more reliable source of raw meat: the stegosaurus herd. Here, using a quick-draw leap slash and a flurry of quick attacks, I take down one of the creatures. Startled by the felling of one of their comrades, several others make heavy, rapid tracks out of the area and beyond my reach while I start carving up my kill, gaining one raw meat just as…

Ouch! A giant wasp stabbed me while I wasn’t looking. These annoying insects are a plague upon hunters in this game and seem to exist only to annoy us. They break apart when killed (usually…) and don’t even leave any useful parts for the hunter.

Anyway, I finish carving and gain a Dino Bone (Small). This will be useful later, because in this game, we use parts of what we hunt to create weapons to do more hunting later. Now, these small, tough bones are of limited usefulness, but I’ll take what I can get.

A few stragglers did not heed the general evacuation call because they were too far from the rest, so I take down two and one manages to escape. I finish obtaining four raw meat slabs and can take that and leave the Jungle and get paid for my trouble but… let’s try one more thing.

Dino Meat Over A Spit

I exit Jungle 1, only to return soon after to find the herbivores having returned. With my mastery of my rather weak weapon, I gain two more raw meats and return to the base camp area.

One of the supplies donated to me from the base camp is a portable cooking set for cooking dino meat, like the meat I have just received. Thus, I set up the grill and enter a minigame that depends on timing. (Cooking is about timing, see.) If I stop the spit shortly after the music ends, it is a job well done, creating well done meat. If I am too soon, I will get medium rare meat, which can be eaten, but which isn’t 100% safe to. If I am too late, I get what I obtain in my first clumsy attempt, burnt meat, which is pretty useless.

My second attempt produces medium rare. Having only the four meats I need for my subquest left, I take my winnings to the delivery point (a big red chest at the base camp) and, with my main quest completed, I return back to the camp with a few basic reward items and a bit of stone age “money” for my trouble.

Whew!

Mind you, this is as simple as this game will ever get. Having said that, it’s also the most peaceful this game will ever get.

This is simply the calm before the storm when a player starts:

  • Obtaining bones and iron ore for better weapons.
  • Beginning to combat early, weak “boss monsters.”
  • Unlocking the most basic wyvern (dragon cousin) to fight.
  • Working one’s way up past giant gorillas.
  • Fighting dragons that breathe fire and can squish you like a bug.

And it all starts with a little mushroom gathering.

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Conversations: Monster Hunter (Video Game Series) https://jp.learnoutlive.com/conversations-monster-hunter-video-game-series/ Thu, 30 Sep 2010 11:23:24 +0000 https://jp.learnoutlive.com/?p=393 Continue reading ]]> A Monster Franchise

For our second “conversation,” here is IceBurner, an acquaintance of mine from the western half of the United States. IceBurner is a fan without peer of the Monster Hunter video game series, a smash hit in Japan and a growing influence on an entire generation of video games. Every new hit seems to have a “Battle Giant Monsters” gameplay element. This is not a complaint; it only goes to show the influence this series has on modern gaming culture and, if you will, digital art.

I tried to break the ice without breaking Ice himself. It can be difficult for someone to just plunge into this amazing video game world, after all.

Monster Hunter Interview with IceBurner: Part 1

Q. What attracted you to the Monster Hunter franchise to begin with?

Iceburner: On the most basic level, that it was another online 4-player team-coop action-RPG (or action game) in the same vein as Phantasy Star Online.

While that provided the initial interest, the whole hunter-gatherer gameplay dynamic, the deep action-based gameplay, and the very high attention to detail in all things captured and kept my interest.

[J Sensei: Phantasy Star Online was, as the name implies, an online action RPG that could be played as a 4-player team-coop (cooperative play) game. That universe was futuristic and high tech, taking the “photon weapon” idea (think Star Wars) and mixing it with not only melee weapons, but energy guns and “magic” (techniques) grounded in the Phantasy Star role-playing game series.]

Q. What is your favorite Monster Hunter weapon, and why?

A basic lance & shield set.

Iceburner: If you mean weapon class, then that would be lance. I found it pretty easy to use in the first Monster Hunter game. Actually when that was the only game in the series, I wasn’t very good with the other weapon types except the short sword, and that was pretty weak.

Lance’s rapid thrusting attacks and large shield mean it has an excellent mix of offensive and defensive power.  When used properly it lets you wade into battle in a way other weapons can’t match.  The requisite running lance charge is very damaging and can also be used effectively to get out of the way.

The special lance made from a ‘rust stone”, called “Undertaker” (or Underlayer in the Japanese version), also has what I felt was the coolest design.  It’s made of interlocking bands of metal which will telescope out when unsheathed.  Its tip is broken off from some fantastic ancient battle, presumably against Fatalis, the first game’s ultimate monster.  Despite this it’s still nearly the strongest lance in the game and one of the most powerful weapons overall.

With the second game, Monster Hunter 2 (dos), Lances suffered a pretty hard nerf due to their lack of an un-deflectable attack.  I wasn’t able to use them as much, but I still loved them and actively pursued building my favorites.  There was a non-broken version of the Undertaker, called “Skyscraper”, which I absolutely had to have.  Gunlance really stole the show from lances here, but I still wanted to favor them, even though they were very difficult to use.

With the third major title, Monster Hunter 3 (Tri), lances are solidly back in the game.  Attacks simply bouncing off the monster isn’t a huge problem as in MH2, and there are new moves to flesh out the weapon class.  You can now broadly swat small-fry bothering you, make a rush forward while blocking (with optional shield bash that deals KO damage), and there’s also a block-counterattack which can be used to press the attack under circumstances where no other weapon can.  Additionally, weapons in Tri can now animate during attacks, so when you charge with Skyscraper, it spins around, literally drilling into monsters.

Q. What is the monster you have most enjoyed bringing down?

Kirin, from Monster Hunter.

Iceburner: This one is pretty difficult to answer.  Each monster has its own personality and quirks, and thus own tempo in battle, and sense of reward for defeat.  I think I will have to go over this as my favorites over time.  In the original Monster Hunter, I still wasn’t very good at the game.  I didn’t really have a favorite monster to battle.

After I had played through In Monster Hunter 2 (dos), I had improved greatly.  My favorite battle wound up being hunting Kirin at the Ancient Tower.  Kirin is a small, fast unicorn-like monster that can summon lightning.  In MH2(dos), it could call different patterns of lightning without different “tells” for each, making it unpredictable.  Its collision was also pretty broken to the point where it was pretty much wearing an invisible snow plow, but I still enjoyed fighting it due to the “feel” of the battle.

In Monster Hunter 3 (tri), my favorite battle is definitely Diablos, although the game has been improved such that every monster is really enjoyable, except maybe Rathalos (who still just plays a jerky game of keep-away).  Diablos, on the other hand, is fast, powerful, very resilient, and presents limited openings.  It has some new tricks such as being able to actually cause quakes with its burrowing moves, and an insane flying tackle that’s amazing just to watch and even more fun to narrowly evade each time.  When Diablos grows weak, it still has its classic trick of berserking upon practically every hit landed.  It’s always a very challenging fight, but I feel it’s difficult in the ways that it should be.  The pace, the energy, the sense of danger, and even the music all comes together for a fun time.

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